#test020 mathematics function int

:DefaultSphereRadius is 0.2;

:Yvalue is -2.0;
:Ydelta is 1.0;

:Sphere100 is a sphere;
:Sphere100 color is :Blue;
:Sphere100 moves{0,:Yvalue,0};
:Sphere100 draw;
:Yvalue is :Yvalue + :Ydelta;

:Sphere101 is a sphere;
:Sphere101 color is :Blue;
:Sphere101 moves{0,:Yvalue,0};
:Sphere101 draw;
:Yvalue is :Yvalue + :Ydelta;

:Sphere102 is a sphere;
:Sphere102 color is :Blue;
:Sphere102 moves{0,:Yvalue,0};
:Sphere102 draw;
:Yvalue is :Yvalue + :Ydelta;

:Sphere103 is a sphere;
:Sphere103 color is :Blue;
:Sphere103 moves{0,:Yvalue,0};
:Sphere103 draw;
:Yvalue is :Yvalue + :Ydelta;

:Sphere104 is a sphere;
:Sphere104 color is :Blue;
:Sphere104 moves{0,:Yvalue,0};
:Sphere104 draw;
:Yvalue is :Yvalue + :Ydelta;

:Sphere105 is a sphere;
:Sphere105 color is :Blue;
:Sphere105 moves{0,:Yvalue,0};
:Sphere105 draw;
:Yvalue is :Yvalue + :Ydelta;

:Sphere106 is a sphere;
:Sphere106 color is :Blue;
:Sphere106 moves{0,:Yvalue,0};
:Sphere106 draw;
:Yvalue is :Yvalue + :Ydelta;

:Xdelta = 1.2;
:Xvalue is -1.9;

:Fvalue is int(:Xvalue);
:Sphere000 is a sphere;
:Sphere000 color is :Red;
:Sphere000 moves{:Xvalue,:Fvalue,0};
:Sphere000 draw;

:Xvalue is :Xvalue + :Xdelta; # Xvalue -0.7
:Fvalue is int(:Xvalue);
:Sphere001 is a sphere;
:Sphere001 color is :Red;
:Sphere001 moves{:Xvalue,:Fvalue,0};
:Sphere001 draw;

:Xvalue is :Xvalue + :Xdelta; # Xvalue 0.5
:Fvalue is int(:Xvalue);
:Sphere002 is a sphere;
:Sphere002 color is :Red;
:Sphere002 moves{:Xvalue,:Fvalue,0};
:Sphere002 draw;

:Xvalue is :Xvalue + :Xdelta; # Xvalue 1.7
:Fvalue is int(:Xvalue);
:Sphere003 is a sphere;
:Sphere003 color is :Red;
:Sphere003 moves{:Xvalue,:Fvalue,0};
:Sphere003 draw;

:Xvalue is :Xvalue + :Xdelta; # Xvalue 2.9
:Fvalue is int(:Xvalue);
:Sphere004 is a sphere;
:Sphere004 color is :Red;
:Sphere004 moves{:Xvalue,:Fvalue,0};
:Sphere004 draw;

:Xvalue is :Xvalue + :Xdelta; # Xvalue 4.1
:Fvalue is int(:Xvalue);
:Sphere005 is a sphere;
:Sphere005 color is :Red;
:Sphere005 moves{:Xvalue,:Fvalue,0};
:Sphere005 draw;

