GLeft is -1.0;
GRight is 1.0;
GTop is 1.0;
GBottom is -1.0;
GNear is -5.0;
GFar is 5.0;

GraphicOrth transform{GLeft,GRight,GBottom,GTop,GNear,GFar};

Light0 is a light;
Light0 moves {0,0,10};
Light0 colors {0.2,0.2,0.2};
Light0 bind;

Light1 is a light;
Light1 moves {0,0,0};
Light1 colors {0.0,0.0,0.0};
Light1 bind;

Light2 is a light;
Light2 moves {0,0,0};
Light2 colors {0.0,0.0,0.0};
Light2 bind;

Light3 is a light;
Light3 moves {0,0,0};
Light3 colors {0.0,0.0,0.0};
Light3 bind;

Red is a material;
Red shines {25.0};
Red colors {25.0,0.0,0.0};
Red speculer {9.0,9.0,9.0};
Red bind;

Sphere000 is a sphere;
Sphere000 moves {0,GFar,0} ;
Sphere000 radius is {0.5};
Sphere000 color is Red;
Sphere000 draw;

Sphere001 is a sphere;
Sphere001 moves {0,1,0} ;
Sphere001 radius is {0.5};
Sphere001 color is Red;
Sphere001 draw;

Sphere002 is a sphere;
Sphere002 moves {0,2,0} ;
Sphere002 radius is {0.5};
Sphere002 color is Red;
Sphere002 draw;




